Baldur's Gate 3: How To Wake Up Art Callugh (2024)

Quick Links

  • How To Begin The Art Callugh Quest

  • How To Find The House Of Healing

  • How To Defeat Malus Thorm

  • Returning To Art Callugh

Within the Shadow Lands of Baldur's Gate 3, many secrets await to be explored and uncovered. Some, more than others, will require you to go the extra mile. For those who are ambitious and for those who really love a duck-loving druid, you'll want to uncover the mystery of Art Callugh.

RELATED: Baldur's Gate 3: How To Defeat Commander Zhalk

Resting within the Harper haven of Last Light Inn, you can find this holder-of-secrets in a comatose state. He mutters something, beckoning your curiosity, and before you know it, you'll be up to your knees in one of the darkest storylines and coolest boss battles of Baldur's Gate 3.

How To Begin The Art Callugh Quest

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From the main entrance of the Last Light Inn,go through the first door on your right to enter an area with a fireplace, a long table, and several beds. Art Callugh is the only patient in the beds.

Speak with him and the woman sitting next to him to hear him speak of Thaniel. Use Medicine and Arcana checks (both DC 15) to determine that Art Callugh needs something familiar of his. You're given a letter that points you in the direction of the "House of Healing."

Before you begin heading there, however, speak with Counsellor Florrick to advance her related questline and then return to your camp to speak with Halsin.

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Tell Halsin you heard of a Flaming Fist muttering about a boy named Thaniel - sometimes only triggered after talking about Ketheric Thorm. His interest will be piqued, and you'll need to follow him back to the Last Light Inn, where he's now sitting beside Art Callugh.

Speak with Halsin a bit, and he'll tell you nothing you didn't already know yet, but this will set up for the end of this quest when you return from your journey to the House of Healing.

How To Find The House Of Healing

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Unfortunately, getting to the House of Healing is a very long and arduous trek, requiring you to fill out the majority of the Shadowlands map as the waterfront cuts off any direction roads and requires you to go all the way around.

To begin, start from the area where you had the ambush to get the Moonlantern. From here, travel northwest to reach the Rethiwin Mason's Guild.

You can explore this area for a few nice magical items and an Infernal Metal, an item required for Karlach's questline.

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Going through the guild area, past the Wooden Hatch and the elevator crane, you'll reach an area with heavy brush and a large iron gate. Behind that gate is Arabella.

You can choose to accept or deny her special request. Either way, carry on past her and into a large area with a stone mausoleum in the center.

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The mausoleum is guarded by several Shadows and three Shadow-Cursed Harpers. You'll need to use your Moonlantern or a similar bright light (if you chose to free the PIxie) to reveal the Shadows.

Once you defeat the Shadows here, turn right and head north through gates into a grove-like cemetery area. An indication you're in the right place is a rolled Passive Perception that illuminates a skeleton with a special ring.

The mausoleum is worth investigating, using the plaques to enter. Inside is a special Sharran Sanctuary where you can safely rest and explore without combat.

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Continue along the main, cobbled path in this direction until you reach the side of a building and, eventually, a locked wooden door (Coordinates: X: 189, Y: 73).

Pick the door and enter to finally find the House of Healing. Your destination is through the large wooden doors in the room and to your left.

There are several other ways inside the House of Healing. However, this method is the most efficient and safest as the front door and general entrance of the House of Healing is guarded by several enemies, wearing you down before you ever reach the boss.

How To Defeat Malus Thorm

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Malus Thorm

HP

276

AC

18

Speed

9m

Size/Weight

Medium/100kg (Undead)

Stats

Str

Dex

Con

Int

Wis

Cha

14 (+2)

18 (+4)

14 (+2)

14 (+2)

16 (+3)

8 (-1)

Resistances

Magical attacks, Fire, Bludgeoning, Piercing, and Slashing

Feats

Magic Resistance

Malus is Resistant to magic attacks.

Multiattack (Wounded)

Malus can make an additional attack as a Bonus Action against a creature with less than its maximum HP.

Surgeon's Subjugation Amulet

Once per Long Rest, wearer can Paralyse a target for 2 turns after scoring a Critical Hit.

Turn Resistance

Malus has advantage on saving throws made by Turn Undead or related effects that turn the undead.

Attacks And Actions

Request Surgical Instrument

Malus can request one of his assistants to bring him a new weapon and change his attack. This happens on the assistant's next turn.

Lovely Assistant

Malus can reanimate (revive) one of his assistants to 12HP as a Bonus Action.

Bonesaw

+5 to hit, 5ft; Deal 1d8 + 3 Slashing damage.

  • Hand Me My Saw (Passive Effect) - When handed his saw from an assistant, Malus deals 3d8 Piercing damage.
  • Bloody Bonesaw (Action) - Deal 8d8 + 3 Slashing damage. On a failed Dexterity save, the target is Slowed for 2 turns. On a success, they take half damage.

Artificial Leech

+8 to hit, 5ft; Deal 1d4 + 5 Piercing damage.

  • Hand Me My Leech (Passive Effect) - When handed his leech from an assistant, Malus deels 3d8 Piercing damage.
  • Lethal Leech (Action) - Deal 8d8 + 5 Piercing damage. On a failed Dexterity save, the target bleeds. On a success, they take half damage.

Syringe

+8 to hit, 5ft; Deal 1d4 + 5 Piercing damage.

  • Hand Me My Syringe - When handed his syringe from an assistant, Malus deals 3d8 Piercing damage.
  • This Won't Hurt A Bit (Action) - Deal 8d8 + 5 Piercing damage and inflict Poison on a failed Dexterity save. Target takes half as much on a success.

Trepan

+8 to hit, 5ft; Deal 1d6 + 5 Piercing damage.

  • Hand Me My Trepan - When handed his trepan from an assistant, Malus deals 3d8 Piercing damage.
  • Terror Trepan (Actino) - Deal 8d10 + 5 Piercing damage and Frighten the target on a failed Dexterity save. Target takes half as much on a success.

Claws

+8 to hit, 5ft; deal ?d? + 4 Slashing damage. If the creature struck is not at full HP, Malus can use this attack twice.

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For those who have primarily followed the main story path up to this point, Malus Thorm will be the most difficult boss you have faced thus far in Baldur's Gate 3. The danger he poses is in the raw damage and possible effects he deals in a single turn.

An unlucky turn may result in him dealing as much as 85 damage in a single attack, possibly one-shot-killing a party member. The trick to this fight is not necessarily dealing with Malus Thorn but actually his assistants.

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His assistants each carry a special weapon item. Once per turn, he will call on one of his assistants to come forward and hand him that item. If they reach him, he can equip it.

You'll need to stop each of the assistants before they reach Malus to the best of your ability. Unfortunately, this is easier said than done because:

  • They have relatively large HP pools of 48.
  • They resist Poison and Fire.
  • They always begin battle a walkable distance behind Malus.
  • They can use Mind Screech, causing a large amount of Psychic damage and a chance to paralyze the target.
  • One person in your party must give up their weapon hand to always hold the Moonlantern if you chose to keep it
  • All party members must stay within the Moonlantern's area of effect range if you chose to keep it.

As a result of all these factors, you most likely won't be able to stop the first one from reaching him. You'll need to focus on later-called assistants.

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This fight is infinitely easier when you know the order of assistants and weapons he calls for. Every battle instance, Malus will call for his assistants in this order:

  1. Sister Hunna - Bonesaw
  2. Sister Geanne - Artificial Leech
  3. Sister Anya - Syringe
  4. Sister Vanessa - Trepan

Whichever one you don't kill, he'll call for the next one instead. The order loops when he reaches the end of available sisters. As a result, your first two targets should be Anya and Vanessa (the Trepan is the most dangerous weapon of the four).

With Anya and Vanessa as your primary targets, use area attacks like:

  • Ice Storm
  • Sleet Storm
  • Spike Growth
  • Call Lightning
  • Moonlight

Don't attempt facing Malus until you've dealt with the four sisters. Their paralysis effects (through Mind Screech and thrown Karabasan's Gift potions) and their ability to buff Malus to incomprehensible levels make them far more frightening than the man himself.

Having the ability to use Misty Step here is a huge bonus. You can swap around the room, avoiding Malus and taking out the sisters as needed.

Just beware that you will be afflicted with the Shadow Curse if you leave the area of effect around your Moonlantern and don't have the Pixie's blessing.

With Vanessa prioritized above all others, take out the assistants and then begin focusing on Malus.

Although his assistants are gone, he's still a formidable opponent. Try keeping yourself at full HP as much as possible. Being even a point below will mean Malus gets to make a second attack with his claws against his target.

Keep your healer busy while you go to town on Malus. With his general tankiness between HP and resistances, it will be a long time, so you'll have to get comfortable for the long haul.

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Malus's second dangerous quirk is that he can revive his assistants, going in order of who would have been next. They are always revived at 12HP.

You can defeat these revived assistants relatively easily. If you have an Assassin Rogue in your retinue, you will always be able to use the Assassinate perk on them and remove them in a single strike. Take them out quickly to avoid them being a problem, and continue hacking and slashing Malus.

A bug can be created when you loot the bodies before they're revived, taking away the weapon, and Thorm requests for a servant. This sometimes confuses the AI, leading to long wait-times in initiative and, in rare instances, duplication of the weapon.

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Eventually, though, you'll see the light at the end of this surgery, and you'll be able to defeat Malus Thorm once and for all. You can take all of Malus's dangerous weapons, his unique amulet, and the important Battered Lute you came for.

There is also the surgery patient to consider. You get an achievement if you killed Malus before he performed surgery on his patient.

However, there is no known way to save the patient at this time. You can choose to walk away from the House of Healing and leave him to die, or you can end his suffering before you go.

Returning To Art Callugh

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Return to Art Callugh in the Last Light Inn and speak with him and Halsin. You'll be prompted to play the lute. Do so.

As you play the lute, Art Callugh will finally awake. You can choose to speak with him and gain more information about his dreams or let Halsin do the talking.

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No matter how you let it play out, you can start the next quest with Halsin. It's a quest that will lead you to another dangerous defense instance, a game of hide-and-seek, a new playable companion, and, most importantly, a cure for the Shadow Curse.

With this quest under your belt and another just around the corner, you can follow Halsin out the door and to the beach to continue your adventure.

NEXT: Baldur's Gate 3: How To Guard Halsin's Portal

Baldur's Gate 3: How To Wake Up Art Callugh (2024)

FAQs

How to wake up Art Cullagh in Baldur's Gate 3? ›

Ultimately, Malus Thorm is carrying a battered loot that you need to wake up Art Cullagh. Whether you kill Malus or simply pick his pocket, head back to the Last Light Inn after you acquire the instrument. Interacting with Art allows you to play the lute you found, waking him up in an instant.

What happens if Art Cullagh dies? ›

If Art Cullagh dies due to Isobel being killed or kidnapped during Resolve the Abduction, it's possible to speak to him with Speak with Dead to find out more about Thaniel. This can be used to proceed with Lift the Shadow Curse.

Can you get rid of the Shadow Curse in BG3? ›

As the Dark Urge, you can lift the Shadow Curse if you want to redeem yourself and play a noble hero, but you can also leave the land to its miserable fate if you have no intention of being good. Because you need Halsin to lift the Shadow Curse, siding with the goblins in Act One will prevent you from being able to.

Should you mutilate the brain in Baldur's Gate 3? ›

For that reason, we suggest freeing and not mutilating this new lifeform. Us is basically a small, temporary advantage in the earliest chapter of the game - a controllable, and pretty powerful (if limited) ally who has a lot of health and some good melee attacks that match many of the standard Baldur's Gate 3 weapons.

How do you master the art of waking up early? ›

Here's how to finally wake up earlier:
  1. TAKE SMALL STEPS. ...
  2. GO TO BED EARLIER. ...
  3. ESTABLISH A NIGHTTIME ROUTINE. ...
  4. MANIPULATE YOUR ENVIRONMENT TO MAKE WAKING UP EASIER. ...
  5. TROUBLESHOOT YOUR FAULTY MORNING WAKE-UP ROUTINE. ...
  6. GIVE YOURSELF AN IRRESISTIBLE REASON TO WAKE UP EARLY. ...
  7. DON'T FORGET THE BIG PICTURE. ...
  8. TRACK YOUR PROGRESS.
Mar 28, 2024

Can you stop Isobel from being taken? ›

The only way to save Isobel in this situation is to defeat Marcus before he can bring Isobel's health to zero. To see how the fight plays out, check out the video above by Shark R. The best strategy to use here is to surround Isobel with your party and protect her.

Does art become more valuable after artist dies? ›

Does an artist's death make their work more valuable? In some cases, death can cause an artist's work to rise in value, but in truth it's a rarity unless they are already a celebrated figure in living times – in the case of most artists it is likely that their death will have little impact on selling prices or value.

Can Halsin join my party? ›

Halsin is an act 2 and act 3 party member only, and you won't be able to officially recruit him until after you've reached the Last Light Inn in the Shadow-cursed Lands.

Why is Florrick dead in BG3? ›

Counsellor Florrick will be executed within five days. This starts a timer - Florrick will die if she is not saved within five long rests. If too many rests have occur, then the quest automatically updates, as Florrick has been executed.

Can you be evil in BG3? ›

1: Yes, going evil will have some companions leave you (specifically Karlach, Wyll, and Gale... though I think you can persuade Gale into staying.). In return you do get a couple evil companions. 2: While it is entirely possible to do an evil playthrough, doing so cuts out a massive portion of the game's content.

Can you let the pixie out in BG3? ›

Summary. Freeing the pixie in Baldur's Gate 3 grants the party immunity to the Shadow Curse, providing a passive effect for protection. The Moonlantern can be obtained through combat or dialogue checks and is crucial for nullifying the Shadow Curse in the game's second act.

What happens if you give the hag your eye in BG3? ›

Your new eye gives you +1 on intimidation, but a disadvantage on perception checks and attacks against hags. Perception is an important stat in Baldur's Gate 3, so it depends on whether or not your party can pick up the slack or not.

Can you actually dominate the brain in BG3? ›

How To Defeat The Elder Brain. It is actually impossible to dominate the Elder Brain during your first encounter with it at the caustic brine lake. The final check is set at DC99. If, bychance, you manage a critical success (natural 20) on this roll, you will still not be able to dominate it.

Is the brain pet permanent in BG3? ›

Can You Keep Us? Unfortunately for the player, US, the intellect devourer, is not a permanent companion. Indeed, it will only accompany the player from the moment they free him from the skull until the ship crashes. Us can also die at any moment during the prologue if the player is not careful with it.

Should you control the elder brain in BG3? ›

If you choose the 'submit to the Elder Brain' option at any time, the game will end. This is technically one of the multiple ending options, and it's certainly not one of the best options, but it's worth doing if you're trying to see every possible outcome - and if you have a recent quick-save to go back to.

How to wake up someone sleeping in BG3? ›

Shoving them will wake them up without hurting them. Originally posted by Kyutaru: Deal damage to them or shove them. Shoving them will wake them up without hurting them.

How do you revive characters in Baldur's Gate 3? ›

Kill the skeletons, and then enter the secret chamber and interact with the nearby sarcophagus to meet Withers. Speak with Withers and then head back to camp to meet him there, where he'll now revive any dead companions for a fee of 200 Gold.

How do you release Shadowheart in Baldur's Gate 3? ›

To free Shadowheart in Baldur's Gate 3, head into the room east of the pod. Head to the corpse lying at the other end of the room and pick up the Eldritch Rune. Head back to the console to the right of Shadowheart to use the rune. Place your hand on the console, then use the command to 'Will the pod open'.

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