The First Descendant Review In Progress - IGN (2024)

At this point, I’ve now played The First Descendant in three or four different beta iterations, and each time I’ve felt no more or less certain whether this would be something my friends and I would want to play, or just another sci-fi shooter in a sea of similar games vying for our attention. After more than 45 hours sunk into a pre-launch preview build over the past week, I’m only slightly closer to answering that question – but I’m certainly not having a bad time. I’ve got a whole lot left to play, including the all-important endgame, for instance, so as of now I’m still not sure if The First Descendant will be my next looter-shooter fixation, or yet another one that misses the mark.

The First Descendant Screenshots

Nexon’s free-to-play third-person multiplayer game plays in the same space as Genshin Impact, complete with cool-looking characters to unlock and countless currencies and materials to grind, all of which can be bypassed by those simply willing to cough up their hard-earned cash. And, like some of its polished contemporaries, there’s a pretty decent game here in spite of a UI that requires a PhD in RPG hogwash to decipher and an irritating monetization model that does crazy things like make you pay real money to increase your inventory capacity or get RNG consumable dye packets just to change the color of your gear. Running around with friends while shooting enemies and unleashing interesting supernatural abilities upon alien armies is an undeniably good time (as it is in Destiny, Warframe, and Outriders, to name a few) and the deep RPG mechanics and loot systems are a spreadsheet-loving nerd’s dream. It’s also a fairly pretty game that feels a lot more premium than one might expect from the free-to-play space, despite the occasional framerate dip or crash (at least in its pre-release state). That said, the free-to-play model is every bit as eyebrow raising as it might sound, the story and dialogue is laughably bad, and much of the campaign is packed with filler that can be a real snooze.

I’ve split my dozens of hours dashing around small hub areas completing repetitive chores in between much more substantial missions and boss battles against robotic kaiju called colossuses. Those self-contained missions and boss fights are exactly the kind of thing I hope for in an action-packed cooperative game: Some seriously awesome combat that rivals its peers, interesting enemies to take down, and a loot system that had me regularly trying out the latest shiny weapon I pulled from some shmuck’s corpse. If The First Descendant would just let me mainline that part, we’d be onto something and my mind would be made up.

The impressive self-contained missions are kept locked behind dull errands.

Unfortunately, so much of it is kept locked behind sections where you complete a series of really dull errands, like defending a piece of tech from waves of enemy assaults, gathering items from fallen baddies to deposit into a collection robot, or just killing stuff until a miniboss spawns for you to take out. Not even dope combat can stave off boredom when it has you hanging around for a few minutes while you wait for small groups of enemies to spawn until you’re told that you succeeded, then being directed to the next spot on the map to do it again. These sections account for a pretty big chunk of what you do during the main story, too, seemingly to pad out the adventure so you don’t burn through the more interesting activities too quickly. Worst of all, there are only a few flavors of these kinds of quests, so you’ll find yourself being asked to repeat them multiple times in between every boss battle or more meaty story mission.

While I’ve only played through half of the campaign, so far it’s really not looking great, fam. Absolutely brimming with nonsensical sci-fi babble like “dimensional walls,” “inverted data codes,” and “unleashing Arche,” it’s one of the sillier stories I’ve seen in a while. Most of the dialogue is absolutely atrocious: At one point I burst out laughing when a bad guy menacingly declared, “Qliphoth will engulf Ingris. The roars of the Vulgus will fill this land with fear!” In another section I shook my head as an antagonistic character named Jeremy (a grown man with the voice of a whiney, spoiled teenage brat), showed up to be the most annoying person in the world and was mean to me for no reason while I ran quests for him. It’s truly heinous stuff, but some of it is so bad it’s pretty amusing – I eventually found myself looking forward to cutscenes, eager for the next hit of sci-fi gibberish and butchered voice performances. (On top of the absurdity, the English voices rarely come close to matching the lips of the characters speaking. That’s fine if you enjoy watching anime dubs, but I find it pretty distracting.)

Thankfully, the most interesting characters are those you can unlock and play as, like the unflappable electric speedster Bunny (my personal favorite), or the sarcastic and smarmy grenade-chucking soldier Lepic. Some of the cast do still seem a bit shallow, largely because you get only a little backstory and character development for most of them, but hearing them cheer as you blast monsters to bits and seeing their charming animations – which clearly had much more effort put into them than those of the NPCs – is quite nice. Only one of these playable characters has an actual questline associated with them (with more planned for the future), but the bits of that story I played were some of the better content available in The First Descendant at launch, so here’s hoping they at least deliver on that front.

Actually learning to play as them is great too, although I still have plenty more characters to unlock before I’m able to take them all for a spin. One character might control the battlefield with explosive AoE attacks, while another covers enemies in devastating ice-based debuffs. Bunny does insane DPS by running around as much as possible to generate electrical energy, then unleashes it in powerful blasts. Since each of the characters has their own style of play, switching between them offers a markedly different experience, like how Ajax, a heavy tank with protective abilities is all about standing your ground instead. Most games with playable characters as its main chase live or die by how compelling those unlockable avatars are, and so far The First Descendent seems like it’s loaded with distinctive options that are absolutely worth going through the trouble to obtain.

Similarly, the weapons, equipment, and upgrades you earn while shotgunning your way through levels are awesome. Loot drops constantly, most weapons feel distinct and satisfying to play with, and watching the numbers go up as you modify and upgrade every new toy in your arsenal makes The First Descendant hard to put down… until it forces you into about 15 separate menus to juggle dozens of materials and so many different systems that you might want to keep your inhaler at the ready. This kind of thing is pretty typical for looter-shooters, granted, but even by the already gag-inducing standards of the genre, this one’s especially obnoxious to learn – especially since the tutorial robot who shows you the ropes in the social area explains things to you in a series of texts that pass by quickly enough to challenge your speed-reading skills.

Even after spending dozens of hours with this pre-launch preview build, I’ve got plenty more to play and an endgame to dive into once it launches properly next week. Check back in the coming weeks for my final, scored review.

The First Descendant Review In Progress - IGN (2024)

FAQs

The First Descendant Review In Progress - IGN? ›

The First Descendant has all the building blocks of a fantastic looter shooter, but they're buried under a pile of monotonous quests, a terrible story, and an infuriating free-to-play model that has influenced its game design in the worst possible way.

Is The First Descendant a good game? ›

The First Descendant review summary

In Short: A depressingly generic free-to-play looter shooter that steals shamelessly from other, better, games but never has the nerve to try and create anything of its own.

How long does it take to beat The First Descendant? ›

Updated:
Single-PlayerPolledLeisure
Main Story140h
Main + Extras145h 30m
All PlayStyles244h 7m

Is First Descendant free? ›

It's also a fairly pretty game that feels a lot more premium than one might expect from the free-to-play space, despite the occasional framerate dip or crash.

What company made The First Descendant? ›

The First Descendant developer Nexon has issued a significant update for its popular looter shooter and explained some of its thinking behind the game.

Can the first descendant be played solo? ›

Farming runs that take far too long to feel fruitful. The solution to essentially all of this is to play solo, unless you are running with an extremely coordinated, extremely powerful team which will almost never happen when you're matchmaking with randoms.

How long is the descendant game? ›

When focusing on the main objectives, The Descendant is about 5½ Hours in length. If you're a gamer that strives to see all aspects of the game, you are likely to spend around 10 Hours to obtain 100% completion.

How many people can play the first descendant? ›

Encounter features that make The First Descendant's gameplay unique: a variety of characters with unique concepts and combat styles, massive boss battles with up to four player co-op, free movement and coordinated action with grappling hooks, a variety of weapons and compelling customization options.

How do you play the first descendant beta? ›

To play the The First Descendant beta on PC, head to the game's official Steam page and click on 'Play Now' when the beta goes live on May 25, 2024.

Is the first descendant live service? ›

The First Descendant is by no means the first live-service game to come out of the oven half-baked, so there's always a chance updates will make it more palatable in the months and years to come, but it's off to an underwhelming start.

When did first descendants come out? ›

Can a son be a descendant? ›

For example, a person's children, grandchildren, and great-grandchildren are their descendants.

What happens in the first descendants? ›

The player becomes a Descendant in the game and is given a mission to fight against the invaders for the survival of humans and to protect the 'Ingris continent'.

Is descendants owned by Disney? ›

Descendants is an American media franchise centered on a series of Disney Channel musical fantasy films directed by Kenny Ortega and created by Josann McGibbon and Sara Parriott. The franchise takes place in a world that serves as a continuation of the Disney animated classic films.

How old is descendants 1? ›

Descendants (2015 film)
Descendants
Production companiesBad Angels Productions 5678 Productions Disney Channel Original Productions
Original release
NetworkDisney Channel
ReleaseJuly 31, 2015
15 more rows

What is the best first game to make? ›

Pick a pong game or something very simple, so you can understand how it works. I would recommend to pick some very old games as example and make a copy of them, like pong, combat or games from Atari2600 , replicate them as learning experience shouldn't take more than a few days to finish so you can see some progress.

Should I buy eldest souls? ›

really hard, extremely fun. The way you customize your build is hand on hand with your play style and changing it makes your gameplay completely different. I believe that many people might find this game overwhelming and leave a bad review, but believe me, this game is worth it, you just need to get better.

Is Descendants good for kids? ›

In addition to the violent scenes and scary visual images mentioned above, Descendants has some scenes that could scare or disturb children aged 5-8 years. For example: The four teenagers enter a museum, which has waxwork characters of the villains. As they watch, Maleficent comes alive and flies up into the sky.

References

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